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February 7, 2006
Fallout: week 1
I just started playing Fallout, the "post-nuclear role playing game" in the vein of Balder's Gatethough I don't know if I'll pick up any group-mates. I haven't played much of it so far, but I'd like to comment a bit on the interface and the opening sequence.
The game opens with a sequence meant to evoke a sort-of nostalgic future. A television in a blasted-out building displays an advertisement for "Vault 13", an under-mountain refuge from atomic war. Then it shows an add for a new car, a "Cryslus." Both ads look like they're straight from the fifties. They use stylized drawings of Dennis-the-Menace-like figures and the car has fins like a classic automobile. At the same time, they evoke the 'prosperous future' the fifties imagined, by adding to the mix an advertisement for a robot and by charging 199,999 for the car.

These stylistic choices give Fallout the curious effect of being a science-fiction game about the future as conceived by the past. The 1950s-era looks give the game an air of whimsey that offsets the disturbing storyline. I'm keen to see whether these whimsical elements will continue to pop-up throughout the game, or if the dark tone set by the narrative (The future of Earth is a wasteland in the wake of a worldwide atomic war.) will override. The best outcome, I think, would be a mix of the two.
Posted by briley at February 7, 2006 8:06 AM