October 6, 2005

The messy business of dead bodies

As in: Game Journal

20051006-bodies.jpg
For a normally peaceful person like myself, the stealth aspect of games like No One Lives Forever 2 both attracts and disturbs.

It's attractive in its very realistism: Alias' Sidney Bristow seems much more human when she sneaks in and out than when she's biff-ing and boff-ing her way through dozens of guards, and so does Kate Archer. The original NOLF had the stealth aspect too, but the programming wasn't good enough to allow you to stay stealthy for long. Usually, you snuck around for the first third of the level and then had no choice but to charge in. NOLF2 allows for more opportunities to be sneaky.

But with that added nuance comes added challenges. The guards in NOLF2 are first mystified by dead bodies (often asking their fallen comrades "What happened? Are you okay?") and then becoming alarmed by them. They sound claxons and raise a ruckus when they find a body. Thus, you have no choice but to move them to inconspicuous locations, as depicted.

Posted by briley at October 6, 2005 3:02 PM